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The Geekonomicon, a compendium of Geek Culture contained within Tastes Like Rock! Music Magazine. Here find reviews and
news of the lastest comics, sci-fi/fantasy, and video games.
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Joseph Mallozzi - Through the Stargate into Dark Matter Interviewed
by Michael Meade on 12/28/11 Posted 1/2/12 9:55PM EST

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| Courtesy Joseph Mallozzi |
TLR!: Thanks for chatting with me today Joe, it’s a pleasure to have you here at Tastes Like Rock’s
Geekonomicon!
Joe: The pleasure's all mine. Thanks for taking the time to check out Dark
Matter!
TLR!: Joe, you’re best known for your producing and writing on Stargate SG-1 and it’s
spin-offs Stargate Atlantis and Stargate Universe. Why the transition from screen to page with Dark Matter? Also, it's a great
story, I enjoyed reading it!
Joe: I've been a big comic book fan most of my life and, in
recent years, a huge fan of creator-driven titles like The Walking Dead and Scalped. In terms of quality and scope, they're
the comic book equivalent of cable shows like Breaking Bad and The Sopranos. Jason Aaron and Robert Kirkman were permitted
a certain creative freedom to tell the stories they wanted to tell and the results have been spectacular, so when a similar
opportunity to do my own creator-driven title with Dark Horse presented itself, I didn't hesitate to take it.
TLR!:
Joe even though both are forms of visual storytelling, how does writing a comic differ from writing a screenplay for you?
Besides the obvious format differences of course.
Joe: Pacing was the biggest challenge.
I was very particular about how I wanted the action to play out on the page in terms of building the scenes, paying them off
and using them to segue into proceeding pages. I'm sure it comes automatically to seasoned comic book writers but in my case
it was a learning process. Dark Matter initially existed as a detailed concept (in my head) and a one hour television pilot,
so I made the early decision that every one hour script would break down into two issues. The script I had was the first part
of a two-hour series premiere. That meant we would launch the comic book series with a four-issue opening arc. I looked over
the script and broke it down into two issues, trimming scenes and dialogue to accommodate the 22 page format. I tried to keep
it as clean as possible, the dialogue fairly tight, which I think fairly approximates the tone and sensibility of those first
two issues. In issues #3 and #4, I was working without benefit of a detailed blueprint (aka television script) but nevertheless
had a fairly good take on how I wanted to conclude the story. Again, the dialogue was fairly tight but, as the series progresses
and these characters begin to open up to one another, I imagine that will change.
TLR!: This is perhaps a
bit of a rough question, but which media do you prefer working in, film or comics?
Joe:
I've built a career in television and have to admit I'm very comfortable both writing and show running. That being said, I
really enjoyed my experience on these first four issues of Dark Matter and would definitely like to pursue further work in
the field.
TLR!: Along the lines of the last two questions, what drew you to comic writing? Especially now
with the industry redefining itself with the jump to include digital devices as a new window to fans, line wide continuity
smashing shake ups and “soft” reboots, and a higher ratio of people being aware of characters that fell under
the radar of mainstream knowledge thanks to more, and successful, movie adaptations.
Joe:
Opportunity really - the opportunity to tell a story relatively free of the types of creative constraints one would normally
encounter in film and television.
TLR!: How was it sharing writing duties with Paul Mullie again?
Joe: Paul and I have been working together for some 15 years and, in that time, our partnership has
evolved. Gone are the days when we actually sit in a room together and physically co-write a script. Over time, we've gravitated
toward our strengths and interests when it comes to production. Although we are still officially a writing team, we now tend
to write our scripts solo and do passes on each other's drafts. In the case of Dark Matter, I took the lead on the scripts
for the comic book.

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| Dark Matter # 1 Cover - Courtesy Dark Horse Comics - Artist: Garry Brown |
TLR!: And working with artist Garry Brown? Joe: Loved working with Garry. He's
very talented and collaborative. Stylistically, a perfect fit for Dark Matter. TLR!: Speaking of Garry, how
did character, environment, and set designs go? Did you have detailed ideas you wanted from the start or concepts that you
let Garry flesh out? Joe: Although I felt it was mostly there in the scripts, I did offer
Garry some detailed descriptions of the characters as I'd envisioned them. Other than that, I allowed him free reign to conceive
the look of the series when it came to ship designs, costumes, etc., occasionally weighing in with my thoughts at the various
stages of development. TLR!: Same questions concerning colorist Ryan Hill. His work combined with
Brown’s bring a sweeping outer space feeling an interstellar story should have with it’s visuals, but also make
it very cramped and creepy when the story calls for it; much like the original Alien film. Joe:
Couldn't agree more. I loved Garry's artwork but was absolutely blown away when I saw it married to Ryan's colors. TLR!:
Joe, the solicits don’t have this in the info nor the advance copy Dark Horse sent over before our interview, but is
Dark Matter going to be an ongoing series past part four of “Rebirth”?
Joe: I suppose that depends
on a number of things, the chiefest being how well the comic sells. I have a fairly detailed sense of where the series will
go - the twists and turns and eventual ending I'd like to work towards. The plan is to use the comic book as a springboard
to a television series (or mini-series). Ideally, I'd like to be doing both concurrently, producing the t.v. series and the
comic book series. TLR!: How has it been working with Dark Horse Comics leading up to the publishing of Dark
Matter? Joe: It's been a phenomenal experience. My editor at Dark Horse, Patrick Thorpe,
has been terrific - informative, supportive, and delightfully easy to work with. TLR!: What led you to seek
publication with Dark Horse? Joe: My agent mentioned he'd been in conversation with Dark
Horse and I immediately saw a huge opportunity from both a business and creative perspective. As I expected, Dark Horse has
turned out to be a great home for the series. I consider myself fortunate to have them in our corner as we work toward making
the Dark Matter t.v. series a reality as well. TLR!: A bit off topic, but I read that you’re a fan of
Japanese anime, out of personal curiosity and as a fellow anime fan; what are some of your favorite titles? Joe:
Hmmmm. Off the top of my head: Cowboy Bebop, Samurai Champloo, Berserk, Last Exile, Black Lagoon, Trigun, GTO, Beck, Kino's
Journey, Now and Then Here and There, Neon Genesis Evangelion, Ghost in the Shell: Standalone Complex, Gintama. Eventually,
I'd love to pursue the live action rights to some anime titles. Suggestions? TLR!: A live action Samurai Champloo
would be very cool if stylized the same way. Black Lagoon and Last Exile too. But getting back to Dark Matter, we’ve
already got a mystery in the barrens of intergalactic space; sci-fi, mystery, suspense in fathomless isolation, and the security
system of the ship trying to kill it’s amnesiac crew… your comic had my full attention at the preview description!
What else can expect down the line? Joe: Oh, plenty of action, explosions, humor, loyalty,
duplicity, surprises, surprises, and surprises. TLR!: As 2012 kicks off Joe, anything coming down the pike
that you can share with us yet? Joe: Dark Matter is my main focus for now. I do have a few
super-secret projects in the works but, well, they're super-secret. Oh, okay. One of them involves sitting down to a marathon
viewing of the entire 1967 animated Spider-Man series. You in? TLR!: Super-secret you say? It's the suspense
that gets me. And as for the Spidey marathon, count me in!
For more on Dark Matter check out it on Dark
Horse Comics' webpage www.darkhorse.com, and check out Joseph Mallozzi's blog at http://josephmallozzi.wordpress.com.

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| Courtesy Dark Horse Comics |
Star Wars: Knight Errant - Deluge #4
Star Wars
Dark Horse Comics
Posted 11/26/11 3:45PM EST
Writer: John Jackson Miller
Penciller: Iban Coello
Inker: Sergio Abad
Colorist: Michael Atiyeh
Cover Artist: Joe Quinones
Release Date: 11/16/11
Official Dark Horse Comics Description: "Kerra Holt has her Jedi work cut out for her! As crime lord Zodah the Hutt's
massive Stormbringer vessels flood Kerra's homeworld with rain, she does her utmost to herd the listless inhabitants to the
safety of higher ground. Meanwhile, Sith Lord Daiman doesn't appreciate Zodah destroying a world that belongs to him! Soon,
Kerra will have two armies to fight!"
Story, art, action, and humor blend in beautiful Star Wars fashion in this latest chapter of the Knight Errant
saga (for those unfamiliar with the expanded universe settings, this story takes place about a thousand years before the storyline
in the movies), fan favorite Kerra Holt shines in characterization; and Coello's pencils with Abad's and Atiyeh's respective
ink and color don't hurt either.
For anyone that hasn't explored much of the Old Republic stories in the Star Wars universe, the Knight Errant
series with Jedi Kerra Holt are a fun place to start! And Deluge in particular, if for no other reason than
seeing one of Jabba the Hutt's ancestors. And his plausible yet somewhat funny in it's old school villain dastardliness in
one aspect, while scary and reflective of events happening in the real world right now in the other is woven into the story
brilliantly!
Another Star Wars hallmark of making "side" characters interesting and fully capable of holding their own spotlight,
in Deluge we are treated to Captain Jenn Devaad; a pirate/mercenary who cares little for anyone not flying under
her banner. Devaad doesn't take the spotlight off the character of Kerra but could with little effort, very much Devaad is
to Holt as Solo is to Skywalker barring the deep comradery (at this point at least).
Star Wars: Knight Errant - Deluge #4 gets a Force-filled 4 out of 5.
- Michael Meade

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| Massimo Carnevale Cover - Courtesy Dark Horse Comics |
Mass Effect: Invasion #2 of 4
Sci-Fi
Dark Horse Comics
Posted 11/16/11 11:05PM EST
Writers: Mac Walters & John Jackson
Wilson
Artist: Omar Francia
Colorist: Michael Atiyeh
Cover Artist: Massimo Carnevale
Variant Cover Artist: Paul Renaud
Release Date: 11/16/11 Dark Horse Comics' Official Description: "Space station Omega is under attack by bizarre
creatures from the center of the galaxy! Aria T'Loak, pirate queen of Omega, leads the charge against the grotesque invaders,
but when the true threat behind them is revealed, Aria is forced to regroup and form a new strategy--or risk losing everything! *
An essential lead-in to Mass Effect 3! * Preview Mass Effect 3 at http://MassEffect.com!"

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| Paul Renaud Variant Cover - Courtesy Dark Horse Comics |
The story in Mass Effect: Invasion is fast paced and action oriented in it's sci-fi goodness, though a familiarity
with the video game series is recommended by this reviewer. The story is both readable and enjoyable without that knowledge,
as this writer is not beyond name recognition of the game franchise and a stray review of Mass Effect 2 I happened
to catch on G4's X-Play. Artwork is captivating and as engrossing as the storyline.
The mini-series, which is acting as story-bridge to Mass Effect 3, has the space epic genre nailed down; including
all the hot points of space stories adapted from the likes of Star Wars, Halo, and even some areas popularized
in the last decade by Joss Whedon's Firefly series. Corrupt governments, government watchdogs, alien races, genetic
experimentation, human xenophobes, sweeping starship battles, space pirates, mercenaries, double crosses... all the good stuff
can be found in the Mass Effect universe.
Again, at points as a reader if you haven't played the Mass Effect games you may feel a little lost on some
the background points and political affiliations mentioned, but by no means will this ruin the storyline of the mini-series
for you. Definitely a title to check out for hardcore Mass Effect fans and for space sci-fi readers looking for a
new universe to play in. For more on this title check out www.darkhorse.com.
-Michael Meade

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| Courtesy: Dark Horse Comics |
Usagi Yojombo #141 (200th issue)
Action/Adventure
Dark Horse Comics
Posted 11/3/11 2:30AM EST
Writer & Artist: Stan Sakai
Release Date: 10/27/11
Dark Horse Comics' Official Description: "Dark Horse's Usagi Yojimbo #141 marks the two hundredth overall issue
of master storyteller Stan Sakai's beloved series, and the rabbit ronin celebrates with a special story, "200 Buddhas"!
With
a ruthless gang terrorizing his small town, a humble stonecutter receives a vision and sets out to carve two hundred stone
figures. Just as he has finished the 199th, a long-eared stranger comes to his door seeking shelter from the rain!"
A perennial favorite, this issue marks the 200 issue landmark for Usagi Yojimbo. Self-contained and a good jumping on
point for new readers of the wandering anthropomorphic rabbit samurai, the story contained within is perfectly told by creator
Sakai. It showcases Sakai's story telling and artistic abilities wonderfully, hooking new readers and giving long time fans
another standout issue; as a sort of combination of the two, being a fan of the character for many years but never truly
following the series devoutly, this reviewer can speak from both points of view.
Sakai's art is bright but also emotes the darker side a samurai tale should have when there is honorable battle
to be waged in defense of the downtrodden and defenseless against dishonorable and dispicable villains. Also in Sakai's storytelling
is the ability to make readers care about characters that in all likelihood will never cross the protagonist's path again
after he has moved on with his journey. Another merit is how Sakai, as artist and writer, drives both equally without losing
any quality in either.
Action sequences lose nothing in excitement for the lack of blood expected of samurai and ninja
centered stories since the splatterfest of the Kill Bill films. Fight scenes are visceral, don't let the fact that Miyamoto
Usagi is an anthropomorphic rabbit kid you if you're unfamiliar with the title, Usagi stands on level ground with any samurai
hero you can think of when it comes to amazing fight scenes and sword duals. For more on this title check out www.darkhorse.com.
- Michael Meade

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| Courtesy: Dark Horse Comics |
B.P.R.D. Hell on Earth: Russia # 2 of 5
Horror/Action/Adventure
Dark Horse Comics
Posted 10/22/11 5:45PM EST
Writers: Mike Mignola and John Arcudi
Artist: Tyler Crook
Colorist: Dave Stewart
Cover Artist: Dave Johnson
Released: 10/19/11
Dark Horse Comics' Official Description: "In the vault of the Russian Occult Bureau's headquarters is a man chained down
and heavily monitored. When Kate and Johann are brought in for assistance, the zombie director of the Russian bureau pits
them against the possessed prisoner!"
The description from Dark Horse is the issue's Cliff's Notes in a nutshell, but in this issue it is the storytelling
that is the real focus. Mignola and Arcudi shine even with the action at a minimal, character driven as always, the book moves
through it's 25 pages of story quickly. Mignola is always at home in his Hellboy universe and Arcudi has only adopted it as
his own as well in the years he's been writing and collaboratin on various B.P.R.D. titles.
Artwork fits the story perfectly, minimalist with dark colors and heavy shadows, Crook and Stewart mesh as well as Mignola
and Arcudi combining everything to present a story that is just as good as this reviewer remembers from 2006 when I drifted
away from comics for a few years.
Doctor Kate Corrigan and Johann Krauss are characterized perfectly showing the personal evolution and pain the two characters
have endured over the last few B.P.R.D. series. The familiarity and utter fish out of water moments Johann experiences as
he is shown the Russian agency's compound, and Kate dealing with agents under the Russian Director Iosif that, in the director's
own words, think they are still fighting the cold war play out well and show Johann and Kate as very human. There is hope
and trepidation in both characters, which is understandable considering after recent events (in this spoiler light review
we'll keep the it to this), the world is in bad shape. Even with conversation between characters being primary focus in this
issue, it still moves through it's 25 pages of story quickly and as always with Mignola and Arcudi leaves you wishing the
next issue were here already.
As stated, the storytelling is masterfully done and art fits it in pitch perfect tone and effect, however this is not
a jumping on point for new fans. As a hardcore fan of Mignola's Hellboy 'verse, even with the helpful recap at the front of
the issue, I was a bit lost on the bigger picture of what's going on with not having read Hellboy or B.P.R.D. since the
Hellboy: Darkness Calls and B.P.R.D.: The Black Flame mini-series from a few years ago. Definitely recommended
reading for fans that have following the last few series, but noobs need to grab some Hellboy and B.P.R.D. trades before tackling
this series; the Hellboy universe is too deep and in places nuanced for casual readers.
B.P.R.D. Hell on Earth: Russia # 2 of 5 gets a solid 4 out of 5.
- Michael Meade
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